

Development began after the financial failure of Imangi Studio's previous game, Max Adventure and used that game to prototype Temple Run's controls. The game took a total of four months to develop. Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards. If the player wishes to turn left or right, the touchscreen can be swiped in the corresponding direction.

Coins can also be bought by the player through in-app purchases with payments of actual money.
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The coins can be used to buy and then upgrade power-ups and/or other characters. Red coins are worth two coins, while blue coins are worth three. A gold coin will only add one coin to the player's total number of coins. There are three types of coins to be found while the character is running: gold, red, and blue. While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. As the game is an endless running game, there is no end to the temple the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the demon monkeys. They will not realize that the temple is inhabited by a family of demonic monkeys who wants to devour them. The character chosen will embark on an adventure to seek an ancient and valuable golden idol from an Aztec temple. On the other hand, if you get into the competitive aspects, the in-app purchases undermine those.In Temple Run, the player controls either Guy Dangerous, an average explorer, Scarlett Fox, an escape artist, Barry Bones, a city cop, Karma Lee, the fastest runner in the Far East, Montana Smith, the "second greatest explorer ever" (referring to Indiana Jones being the greatest explorer), Francisco Montoya, a Spanish conquistador, or Zack Wonder, a football star. On one hand, they’re inoffensive because you never need them to keep playing. The game has been patched since launch, but at the time of this review, the developers still hadn’t achieved the refinement of the original. Temple Run 2 is quite a bit more ambitious than its predecessor, and with that has come some bugs, including crashes to desktop at times. There are coins, gems and power-ups to collect as you proceed, and you’ll unlock new characters too. The game uses some verticality now, such as swinging from a rope, and at times, you’ll be riding in a minecart and tilting left and right to remain on the track. This particular endless runner is set within a world inspired by Indiana Jones you’re an archaeologist navigating temple ruins, avoiding boulders, hopping platforms and so forth.Įven kids and people who aren’t very good at video games can have fun with this game, and if you are a skilled gamer, you’ll be rewarded by some really challenging platforming as you proceed. The farther you run and the more obstacles you avoid, the higher your score but also the harder it becomes. You avoid navigate by swiping left and right - and in some cases tilting left and right. In fact, the developers have improved on the game in almost every way and done a really good job of countering issues in the original, such as a lack of level diversity.įor those unfamiliar with the genre, Temple Run 2 has you run through maze like levels overcome obstacles. Temple Run 2 may never be as popular as its forerunner, but that doesn’t mean it’s a lesser game. The original Temple Run was the kind of phenomenon that only occurs in the mobile space when the stars align for a great game. Temple Run 2 takes a classic endless runner and makes it even bigger and better.
